Darksiders Genesis – PS4 Review - Games Reviews Pro :: GamerPC

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Darksiders Genesis – PS4 Review

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Throughout human history, few decisions have made you wonder how they could have been made in the first place. What is the other side of this sea? What happens if I eat this? What would be the worst if I got into it?

The Darksiders Genesis is one of those weird decisions out there. Let our famous third-person action game and turn it into a top-down dungeon crawler. Such a curve does not happen very often in today's gaming industry - but it did. And it works.

Darksiders Genesis acts as a precursor to previous Darksiders games and introduces the fourth Horseman, Strife, as a playable character. For the first time in the Darksiders series, you can switch between two Riders, with War being the other Riders on duty. The war, introduced in the original Darksiders, was as tough and consistent as in the first game. Strife, on the other hand, was an approachable and likable member of the Knights, acting as a balancer against the severe and severe War. Your way through each level, their joke is accidental, with two people constantly talking to each other and continuing to follow you to the various demons and conspiracies you encounter while traveling through the Land prison.



If you've played any of the previous games in the series, you'll get the basic premise here. Your job, as one of the famous Horsemen of the Apocalypse, is to maintain a balance between Heaven and Hell. I will confess, sometimes the outdated story has made me lose a little, with so many bible names and monumental titles being thrown about all become unwieldy. Luckily, the gameplay is strong enough that it keeps me going, with going from Part A to Part B is never more complicated than swinging and shooting your way through some of the extraordinary demons and minions of them.

After playing the three main Dark Darksiders games, I was concerned that all the games would go straight through my head, and if I were completely honest, I am sure 99% of them did. The good thing is that this interfered with my interest in Genesis a bit and 1% I understood made me feel as if I knew. If you are a newcomer to the Darksiders Genesis series that works well on its own merits, and if you are an avid fan of Darksiders, you will have no doubt enjoying the references and The Easter Egg immediately becomes clear. However, don't worry, if you want it, all the stories behind are kept neat and tidy in Magazine games do you want to access it via the pause menu, but really, whoever reads it? all those things?



Hacking and slashing has always been a major component when it comes to Darksiders, and that holds true for Genesis. Flipping a third-person perspective from above doesn't change the core gameplay too much, with the main changes coming from the way you see the world around. Sometimes the map becomes an obstacle, sometimes obstructing and blocking your character, and often at the most inconvenient time. A small grip, but it never stops it from being a nuisance when you're in the middle of smashing a devil's head just to have a rock block your view for a second or two.

Exploration is its own reward in Genesis, with upgrades and rewards hidden at every level. Discovery is a fun and important element for Darksiders, and Genesis balances repetition and fun in that it drips you these rewards at the right pace to keep it going. new, gives you extremely important dopamine repair every time you unlock something new. Sometimes maps can be a little confusing when going in and out, with the treasure map that you unlock only gives a vague indication of what part you are currently in, but by identifying landmarks and finding your way. out of that, the whole system can pass.

Your basic abilities are all there, with a light and heavy attack, plus special abilities available for crowd control or long-range attacks. Strife is equipped with two guns that are suitable for remote attacks, while War is equipped with a giant sword that makes him ideal for getting up close and personal. I find I prefer playing War, because I feel his attacks have more bites so they can kill enemies faster than the Strife gun, from afar, but as I progress the game, I find myself switching. between you two quite often. Doing so is a bit cumbersome after the first time, having to press the L1 and X buttons to do so, and initially, I'll mix my combinations and drop an attack when what I really want to do is change character. Again, a small grip but something to notice in the heat of battle.



Speaking of the heat of the battle, I went through a few messes and dropped the frame rate a bit when so many things were going on at the same time. Granted not enough to sour my experience but enough for it to guarantee a mention here.

You then unlock the ability to transform into a raging giant in the crucial few seconds - dealing additional damage while taking less from enemies. These forms of Chaos will be familiar to those of you who have played the previous games and they work well to make the satisfied battle stronger when you face some more difficult enemies later. this.

Defeating many of the demons you meet on the way makes them less health, bullets for guns and your soul, acting as the currency in the game. Vulgrim, the demon merchant, comes back (the entrance? Do you go back to the prequel?) Here, serves a series of tidbits and upgrades that you can use to power your arsenal. and his abilities. Need a Health or Wrath ball to unlock your special ability? Execute with the O button. Fancy some souls to spend the next time you visit Vulgrim? Just hit them around your head and on your way. This adds an extra level to battle, as you try and balance your health and rage needs against the upgrades that Vulgrim has available if you have the soul to buy them.



Sometimes, the demons you defeat will drop large glowing spheres, called Creatures, which can be used to level up your character. They serve a variety of purposes that essentially become your character skill tree, increasing abilities and attributes. The game doesn't make you worry about this - in fact, I actually stumbled across it when I was browsing through the pause menu at the side quests that I had available. Opening the Creatures tab I was introduced with a short tutorial telling me how I could assign different cores to different sockets, upgrading my stats in different ways. As I said, it took me a few levels to discover this, and even then it took some time before I began to grasp all of it and use it fully to help. I pass the game, so just be aware that the creature core is there to make you stronger, even if it's not shown to you in the first place.

Darksiders Genesis puts a new twist on an established franchise. From flexible and satisfying fights, a rewarding progression system and powerful replay value make Genesis a welcome addition to the Darksiders series. If you've ever played a game of Darksiders before, let the change in perspective disappoint you because Genesis is definitely worth watching.

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