Here's a very brief history lesson. 10 years ago, the original NieR
came to PlayStation 3 in the West with no subtitle, and no differences
between platforms. However, over in Japan, there were two versions of
the RPG: NieR Gestalt on Xbox 360, and NieR Replicant on PS3. The West
played the former regardless of hardware, while the latter, which
starred a different lead character, remained a Japan-only release. Fast
forward to today, and Square Enix has revealed a PS4 revival of NieR Replicant.
Yes, the original NieR is heading to PS4 in what appears to be a
remaster, although the publisher doesn't seem to want to call it one.
Referring to the release as 'NieR Replicant ver.1.22474487139...', the
game is being "rebuilt" for PS4 with various updates, including new and
re-recorded music, full re-recorded voice acting, a new character, and
possibly a new ending (apparently, producer Yosuke Saito isn't sure if
this is the case). It'll be the first time this version of the game is
made available to Western audiences.
This announcement coincides with the 10th anniversary of the series, and given the success of NieR: Automata,
it makes sense that Square Enix is looking back on the original and
bringing it forward. Several key creatives are on board, including the
aforementioned producer Saito, composer Keiichi Okabe, and of course,
director Yoko Taro. This updated version of Replicant is being developed
by Toylogic, although it seems PlatinumGames' Takahisa Taura is
involved in some capacity.
There's no release date set in stone for this game as yet, but
apparently, the development team is aiming to launch this year, what
with it being the 10-year anniversary.
Are you excited to see NieR Replicant finally come to the West with
this beefed-up PS4 release? Let us know in the comments below.
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Author Details
Viet is an enthusiastic game player (sometimes too enthusiastic to follow his wife at 2 am), and is a video game critic, esports writer and game news writer. Originally from Asia, he started out as a writer in advertising agencies, but later moved on to a much higher call: video games.
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